{"id":12119,"date":"2025-08-23T18:06:41","date_gmt":"2025-08-23T18:06:41","guid":{"rendered":"https:\/\/www.gamelab.ch\/?p=12119"},"modified":"2025-08-23T18:18:02","modified_gmt":"2025-08-23T18:18:02","slug":"skystrike-a-pitrexgame-vectrex-200","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=12119","title":{"rendered":"Skystrike &#8211; A PiTrexGame (Roger Boesch, Vectrex)"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Skystrike - A PiTrex Game\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/yTPRN9LoLG8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><a rel=\"noreferrer noopener\" href=\"https:\/\/www.linkedin.com\/in\/rogerboesch\/\" target=\"_blank\">Roger Boesch <\/a>ist seit Jahren hinter alter Technologie her und dabei entsteht auch neue. Hier  C und eine Vectrex. <br><br>Because I rarely can write about my professional work, I use this space to highlight side projects. I\u2019m particularly fond of vector-based arcade systems, making the Vectrex\u2014along with laser games\u2014a natural choice. Below is a Vectrex demo running via the PiTrex card, written in pure C with no engine\u2014just direct control over timing, vector drawing, and input.<br><br>Siehe auch sein VEC3x &#8211; Project <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Roger Boesch ist seit Jahren hinter alter Technologie her und dabei entsteht auch neue. Hier C und eine Vectrex. Because I rarely can write about my professional work, I use this space to highlight side projects. I\u2019m particularly fond of &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=12119\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-12119","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/12119","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12119"}],"version-history":[{"count":3,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/12119\/revisions"}],"predecessor-version":[{"id":12130,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/12119\/revisions\/12130"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12119"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12119"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12119"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}