{"id":13479,"date":"2026-10-04T12:35:09","date_gmt":"2026-10-04T12:35:09","guid":{"rendered":"https:\/\/www.gamelab.ch\/?p=13479"},"modified":"2026-10-04T12:36:06","modified_gmt":"2026-10-04T12:36:06","slug":"doomspielmechanik-logik-in-sql","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=13479","title":{"rendered":"Doomspielmechanik\/-logik in SQL"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"844\" src=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2026\/10\/Bildschirmfoto-2026-10-04-um-14.31.03-1024x844.png\" alt=\"\" class=\"wp-image-13480\" srcset=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2026\/10\/Bildschirmfoto-2026-10-04-um-14.31.03-1024x844.png 1024w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2026\/10\/Bildschirmfoto-2026-10-04-um-14.31.03-300x247.png 300w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2026\/10\/Bildschirmfoto-2026-10-04-um-14.31.03-768x633.png 768w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2026\/10\/Bildschirmfoto-2026-10-04-um-14.31.03-1536x1267.png 1536w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2026\/10\/Bildschirmfoto-2026-10-04-um-14.31.03.png 1802w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.golem.de\/news\/datenbank-doom-laeuft-auch-in-sql-2610-213681.html\">https:\/\/www.golem.de\/news\/datenbank-doom-laeuft-auch-in-sql-2610-213681.html<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Das Spiel macht den Turn, den die Games bis heute noch nicht wirklich geschafft haben (ausser Social Games und viele Verwaltungen von grossen Multiplayern): Den Database-Turn &#8211; Rechnen und Verwalten in Datenbanken. Und das Intressante: Die Implementierung vom Multiplayer war simple. Das scheint auch naheliegend. <br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/www.golem.de\/news\/datenbank-doom-laeuft-auch-in-sql-2610-213681.html Das Spiel macht den Turn, den die Games bis heute noch nicht wirklich geschafft haben (ausser Social Games und viele Verwaltungen von grossen Multiplayern): Den Database-Turn &#8211; Rechnen und Verwalten in Datenbanken. Und das Intressante: Die Implementierung vom Multiplayer &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=13479\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-13479","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/13479","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=13479"}],"version-history":[{"count":2,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/13479\/revisions"}],"predecessor-version":[{"id":13482,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/13479\/revisions\/13482"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=13479"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=13479"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=13479"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}