{"id":1481,"date":"2010-10-17T22:27:52","date_gmt":"2010-10-17T21:27:52","guid":{"rendered":"http:\/\/www.gamelab.ch\/?p=1481"},"modified":"2010-10-17T22:27:52","modified_gmt":"2010-10-17T21:27:52","slug":"live-action-fighting-games","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=1481","title":{"rendered":"Live action fighting games"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2010-10-17-um-23.23.54.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1480 alignleft\" title=\"Bildschirmfoto 2010-10-17 um 23.23.54\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2010-10-17-um-23.23.54.png\" alt=\"\" width=\"365\" height=\"287\" \/><\/a> Participants use NES controllers to play what looks like an old video  game. Obscured behind the TV set, trained actors respond to the buttons  pressed on the controllers by moving forward, backward and punching left  or right. The actors cannot see anything other than lights indicating  which action to perform. They are then digitized by a camera and placed  within the video game screen. A health bar on the TV tracks the health  of each player which responds to switches in each actor&#8217;s mask to detect  a hit. The hardware interface uses two BasicStamps and the video game  software is made with processing. Source: <a href=\"http:\/\/hackaday.com\/2010\/10\/17\/live-action-fighting-games\/#more-29399\" target=\"_blank\">hackaday.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Participants use NES controllers to play what looks like an old video game. Obscured behind the TV set, trained actors respond to the buttons pressed on the controllers by moving forward, backward and punching left or right. The actors cannot &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=1481\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[40,21,23,27],"tags":[],"class_list":["post-1481","post","type-post","status-publish","format-standard","hentry","category-english","category-gameart","category-kultur","category-retro"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/1481","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1481"}],"version-history":[{"count":0,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/1481\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1481"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1481"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1481"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}