{"id":1639,"date":"2010-11-12T23:02:28","date_gmt":"2010-11-12T22:02:28","guid":{"rendered":"http:\/\/www.gamelab.ch\/?p=1639"},"modified":"2010-11-12T23:02:28","modified_gmt":"2010-11-12T22:02:28","slug":"the-future-of-opensim-is-unity3d","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=1639","title":{"rendered":"The Future of OpenSim is Unity3D?"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/overlaps-disconnects-1024x768.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-1638\" title=\"overlaps-disconnects-1024x768\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/overlaps-disconnects-1024x768-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" \/><\/a><a href=\"http:\/\/opensimulator.org\/wiki\/Main_Page\" target=\"_blank\">OpenSim<\/a> is only part of a 3D, immersive, online solution. If you want to  create immersive spaces and experiences, you still need to deal with a  web viewer application. We are using the Imprudence viewer, a variant of  the opensource Second Life application, which also is getting better  and better thanks to another community of developers. Unity3D at the  same time has pushed out its 3.x release which notably allows for  deployment to mobiles. The mobile market will continue to grow and grow.  By 2012 it is likely that most people will access the web via a smart  mobile device. The 3D Web will be mobile.<br \/>\n<a href=\"http:\/\/rezzable.net\/web2-0\/the-future-of-opensim-is-unity3d\/\" target=\"_blank\">Read more on Rezzable.net&#8230;<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>OpenSim is only part of a 3D, immersive, online solution. If you want to create immersive spaces and experiences, you still need to deal with a web viewer application. We are using the Imprudence viewer, a variant of the opensource &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=1639\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[40,26,30],"tags":[],"class_list":["post-1639","post","type-post","status-publish","format-standard","hentry","category-english","category-realvirtuell","category-simulation"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/1639","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1639"}],"version-history":[{"count":0,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/1639\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1639"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1639"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1639"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}