{"id":1666,"date":"2010-11-14T02:42:34","date_gmt":"2010-11-14T01:42:34","guid":{"rendered":"http:\/\/www.gamelab.ch\/?p=1666"},"modified":"2010-11-14T02:42:34","modified_gmt":"2010-11-14T01:42:34","slug":"awards-und-honorable-mentions-fur-das-schweizer-gamedesign","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=1666","title":{"rendered":"Awards und Honorable Mentions f\u00fcr das Schweizer Gamedesign"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2010-11-14-um-02.35.44.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1665\" title=\"Bildschirmfoto 2010-11-14 um 02.35.44\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2010-11-14-um-02.35.44.png\" alt=\"\" width=\"57\" height=\"60\" \/><\/a>P\u00fcnktlich im Herbst und kurz vor Weihnachten finden einige Award-Verleihungen statt etwa der <a href=\"http:\/\/unity3d.com\/awards\/\" target=\"_blank\">Unity-Award<\/a> in Montreal (<a href=\"http:\/\/www.gamelab.ch\/?p=1505\" target=\"_blank\">Im M\u00e4rz folgt dann der IGF-Award in San Francisco<\/a>). Wie in den letzten Jahren \u00fcblich (Hoffen wir, dass l\u00e4sst sich fortsetzen. Es fordert viel von den Gamedesignern.) ernten Schweizer Gamedesigner Preise beim einen oder anderen Award.<!--more--><br \/>\n<strong>Colorbind<\/strong><br \/>\nDen Preis f\u00fcrs das <a href=\"http:\/\/unity3d.com\/awards\/\" target=\"_blank\">beste Gameplay<\/a> hat dieses Jahr beim Unity3d-Award in Montreal Daniel Lutz geholt mit seinem einzigartigen Puzzle-Game-Colorbind (erh\u00e4ltlich im App-Store).<br \/>\n<a href=\" http:\/\/www.nonverbal.ch\/colorbind.html\" target=\"_blank\">http:\/\/www.nonverbal.ch\/colorbind.html<\/a><br \/>\n<object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"640\" height=\"385\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/_Hx7u5Uiboo?fs=1&amp;hl=de_DE\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"640\" height=\"385\" src=\"http:\/\/www.youtube.com\/v\/_Hx7u5Uiboo?fs=1&amp;hl=de_DE\" allowscriptaccess=\"always\" allowfullscreen=\"true\"><\/embed><\/object><br \/>\n<strong>Crowned<\/strong><br \/>\nEinen <a href=\"http:\/\/unity3d.com\/awards\/\" target=\"_blank\">Honorable Mention<\/a> (Rising Star)\u00a0ebenfalls am Unity3d-Award konnte sich Gregor Falk mit seiner Bachelorarbeit Crowned ergattern. Crowned ist ein Strategiespiel mit einer Inszenierung zwischen den Filmen der 60er und 70er Jahren und komikhaften schwarmhaften Horden von Kriegern.<br \/>\nVideo: http:\/\/www.youtube.com\/watch?v=rC8UUUgjaHg&amp;feature=player_embedded<br \/>\n<a href=\"http:\/\/www.gfalk-games.com\/?page_id=2\" target=\"_blank\">http:\/\/www.gfalk-games.com\/?page_id=2<\/a><br \/>\n<object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"640\" height=\"385\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/rC8UUUgjaHg?fs=1&amp;hl=de_DE\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"640\" height=\"385\" src=\"http:\/\/www.youtube.com\/v\/rC8UUUgjaHg?fs=1&amp;hl=de_DE\" allowscriptaccess=\"always\" allowfullscreen=\"true\"><\/embed><\/object><br \/>\n<strong>Gabarello<\/strong><br \/>\nDas virtual Rehabspiel Gabarello (entwickelt an der ZhDK) konnte den <a href=\"http:\/\/www.innovative-games.eu\/\" target=\"_blank\">EIGA-F\u00f6rderaward<\/a> f\u00fcr Serious Games in Frankfurt gewinnen .<br \/>\n<a href=\"http:\/\/gabarello.zhdk.ch\" target=\"_blank\">http:\/\/gabarello.zhdk.ch<\/a><br \/>\n<object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"480\" height=\"385\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/KMm_kfZXYZo?fs=1&amp;hl=de_DE\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"480\" height=\"385\" src=\"http:\/\/www.youtube.com\/v\/KMm_kfZXYZo?fs=1&amp;hl=de_DE\" allowscriptaccess=\"always\" allowfullscreen=\"true\"><\/embed><\/object><\/p>\n","protected":false},"excerpt":{"rendered":"<p>P\u00fcnktlich im Herbst und kurz vor Weihnachten finden einige Award-Verleihungen statt etwa der Unity-Award in Montreal (Im M\u00e4rz folgt dann der IGF-Award in San Francisco). Wie in den letzten Jahren \u00fcblich (Hoffen wir, dass l\u00e4sst sich fortsetzen. Es fordert viel &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=1666\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1666","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/1666","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1666"}],"version-history":[{"count":0,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/1666\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1666"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1666"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1666"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}