{"id":1701,"date":"2010-12-07T16:54:26","date_gmt":"2010-12-07T15:54:26","guid":{"rendered":"http:\/\/www.gamelab.ch\/?p=1701"},"modified":"2010-12-07T16:54:26","modified_gmt":"2010-12-07T15:54:26","slug":"new-european-study-on-video-games-industry-available","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=1701","title":{"rendered":"New European Study on Video Games Industry available"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bild-13.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-1704\" title=\"European Study\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bild-13-300x267.png\" alt=\"\" width=\"300\" height=\"267\" \/><\/a>&#8222;Video games, though comparatively new,\u00a0already form a significant and growing share\u00a0of the media and content industries. The global\u00a0video game market was estimated at some \u20ac45 &#8211;\u00a050 billion in 2009, and is expected to grow four\u00a0times faster than the media and entertainment\u00a0market as a whole. The former is expected to\u00a0grow by almost 70% by 2013, whereas the latter\u00a0is expected to grow by only 17%. In the UK, the\u00a0video game market outgrew the cinema market\u00a0in 2009 and playing games online is now as\u00a0popular as downloading music and video.&#8220; (p.13)\u00a0Thus states the new report with a long title:\u00a0BORN DIGITAL \/ GROWN DIGITAL: Assessing the Future Competitiveness of the EU Video Games Software Industry.<!--more--><br \/>\nThe report was put together by G. De Prato, C. Feij\u00f3o, D. Nepelski, M. Bogdanowicz and J.P. Simon and reflects the findings of the JRC-IPTS study on the Video  games Industry, with a focus on two specific activities: online and  mobile video games.<br \/>\nThe study analyses the video\u00a0game software industry, its market potential,\u00a0its value chain organisation and business\u00a0models and its current line of evolution, so\u00a0as to outline major emerging technologies\u00a0and to investigate their disruptive potential.\u00a0It also assesses the strengths and weaknesses\u00a0of EU firms, in order to highlight drivers,\u00a0opportunities and challenges for improving\u00a0the future competitiveness of the EU video\u00a0game software industry.<br \/>\nDownload of Report at:\u00a0<a href=\"http:\/\/ipts.jrc.ec.europa.eu\/publications\/pub.cfm?id=3759\" target=\"_blank\">European Commission Joint Research Center<\/a><br \/>\n<!--more-->The research is based on internal and external expertise, literature  reviews and desk research, several workshops and syntheses of the  current state of the knowledge. The results were reviewed by experts and  in dedicated workshops. The report concludes that the general  expectations for the next years foresee a speeded up migration of  contents and services to digital, in a scenario of rapidly increasing  convergence of digital technologies and integration of media services  taking advantage of improved and permanent network connections. The role  of the so-called creative content industry is expected to increase  accordingly. Communication services and media industry will co-evolve on  the playground of the Internet of services, along with a product to  service transformation of the software market in general. In this  general context the Video games Software industry plays and is expected  to play a major role. The games industry may become a major driver of  the development of networks as it has been in the past for the  development of computer hardware.<br \/>\nDownload of Report at:\u00a0<a href=\"http:\/\/ipts.jrc.ec.europa.eu\/publications\/pub.cfm?id=3759\" target=\"_blank\">European Commission Joint Research Center<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8222;Video games, though comparatively new,\u00a0already form a significant and growing share\u00a0of the media and content industries. The global\u00a0video game market was estimated at some \u20ac45 &#8211;\u00a050 billion in 2009, and is expected to grow four\u00a0times faster than the media and &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=1701\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1701","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/1701","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1701"}],"version-history":[{"count":0,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/1701\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1701"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1701"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1701"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}