{"id":177,"date":"2017-10-22T22:06:29","date_gmt":"2017-10-22T22:06:29","guid":{"rendered":"http:\/\/www.gamelab.ch\/?p=177"},"modified":"2017-10-22T22:38:26","modified_gmt":"2017-10-22T22:38:26","slug":"oscar-arcade-das-basismodell","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=177","title":{"rendered":"(Psycho-Nics) OSCAR Arcade &#8211; die Grundmechanik zu Turrican"},"content":{"rendered":"<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/5j_Qt26qYbE\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Turrican ist eines der Paradebeispiele der 68000er Homecomputerszene (16\/32 Bit) rund um den Amiga und Atari ST. Es vereint diverse Gamemechaniken zu einem neuen Ganzen (Metroid, Tuxxon) auf einem neuen Level an Intensit\u00e4t. Dadurch wurde es zu einem Kultspiel. Bahnbrechend war dabei auch die adaptive(?) Musik von <a href=\"https:\/\/de.wikipedia.org\/wiki\/Chris_H\u00fclsbeck\" target=\"_blank\" rel=\"noopener\">Chris H\u00fclsbeck<\/a>.<\/p>\n<p>Eine der Einfl\u00fcsse(Grundmechanik) von Turrican ist\u00a0dabei das Arcade Game (Psycho-Nics) OSCAR 1987. <a href=\"https:\/\/en.wikipedia.org\/wiki\/Psycho-Nics_Oscar\" target=\"_blank\" rel=\"noopener\">https:\/\/en.wikipedia.org\/wiki\/Psycho-Nics_Oscar<\/a><\/p>\n<p><!--more--><\/p>\n<p>Wer das Orginal nicht kennt: &#8222;Welcome to TURRICAN!&#8220;<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/70xp5mnsx1A\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Turrican ist eines der Paradebeispiele der 68000er Homecomputerszene (16\/32 Bit) rund um den Amiga und Atari ST. Es vereint diverse Gamemechaniken zu einem neuen Ganzen (Metroid, Tuxxon) auf einem neuen Level an Intensit\u00e4t. Dadurch wurde es zu einem Kultspiel. Bahnbrechend &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=177\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-177","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/177","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=177"}],"version-history":[{"count":6,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/177\/revisions"}],"predecessor-version":[{"id":188,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/177\/revisions\/188"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=177"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=177"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=177"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}