{"id":2016,"date":"2011-02-27T19:44:06","date_gmt":"2011-02-27T18:44:06","guid":{"rendered":"http:\/\/www.gamelab.ch\/?p=2016"},"modified":"2011-02-27T19:44:06","modified_gmt":"2011-02-27T18:44:06","slug":"eine-einfuhrung-in-game-audiodesign","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=2016","title":{"rendered":"Eine Einf\u00fchrung in Game Audiodesign"},"content":{"rendered":"<p>Soundesign f\u00fcr Games kommt leider immer sehr sp\u00e4t &#8222;ins Spiel&#8220;. Der folgende Vortrag zeigt, wie sich das Sounddesign entwickelt hat und wie auf was heute zu achten ist. Dabei hat man das eine oder andere hoffentlich schon geh\u00f6rt und wendet es an.<br \/>\n<object width=\"400\" height=\"225\"><param name=\"allowfullscreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"movie\" value=\"http:\/\/vimeo.com\/moogaloop.swf?clip_id=16516382&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0\" \/><embed src=\"http:\/\/vimeo.com\/moogaloop.swf?clip_id=16516382&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0\" type=\"application\/x-shockwave-flash\" allowfullscreen=\"true\" allowscriptaccess=\"always\" width=\"400\" height=\"225\"><\/embed><\/object><\/p>\n<p><a href=\"http:\/\/vimeo.com\/16516382\">GameSoundCon 2010: &#8222;Introduction to Game Audio&#8220;<\/a> from <a href=\"http:\/\/vimeo.com\/colemanfilm\">Michael Coleman<\/a> on <a href=\"http:\/\/vimeo.com\">Vimeo<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Soundesign f\u00fcr Games kommt leider immer sehr sp\u00e4t &#8222;ins Spiel&#8220;. Der folgende Vortrag zeigt, wie sich das Sounddesign entwickelt hat und wie auf was heute zu achten ist. Dabei hat man das eine oder andere hoffentlich schon geh\u00f6rt und wendet &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=2016\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2016","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/2016","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2016"}],"version-history":[{"count":0,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/2016\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2016"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2016"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2016"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}