{"id":2969,"date":"2011-08-07T07:49:02","date_gmt":"2011-08-07T06:49:02","guid":{"rendered":"http:\/\/www.gamelab.ch\/?p=2969"},"modified":"2011-08-07T07:49:02","modified_gmt":"2011-08-07T06:49:02","slug":"storytelling-kollaborative-tools-2","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=2969","title":{"rendered":"Storytelling &#8211; kollaborative Tools"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2011-08-07-um-08.23.49.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-2976\" title=\"Bildschirmfoto 2011-08-07 um 08.23.49\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2011-08-07-um-08.23.49-300x233.png\" alt=\"\" width=\"300\" height=\"233\" \/><\/a>&#8222;Radiale Segmente&#8220; ist ein Tool, das es den Lesern und Schreibern einer multilinearen Story erm\u00f6glichen soll, dem Erz\u00e4hlstrang nach zur\u00fcck zu finden zu einer beliebigen bereits gelesenen Episode. Dies funktioniert bei den beiden im Flash-Prototyp implementierten Beispielgeschichten recht gut. Leider sind die Autoren nicht mehr dazu gekommen, Eingabem\u00f6glichkeiten f\u00fcr das Weiterschreiben oder Entwickeln eigener kurzer Geschichten zu programmieren. &#8222;Radiale Segmente&#8220; bietet einen ergiebigen grafischen Ansatz f\u00fcr ein ein kollaboratives Story-Tool, der weiter verfolgt werden sollte.<br \/>\n<!--more-->Das Tool ist ein Projekt von Simon M\u00fcller, Samuel Bauer und Jonas Shriqui, erstellt 2009 in Interaction Design und Game Design ZHDK.<br \/>\n<a href=\"http:\/\/www.gametheory.ch\/index.jsp?positionId=120869\" target=\"_blank\">Der Flash Prototyp des Tools Radiale Segmente auf Gametheory.ch<\/a><\/p>\n<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td width=\"5\" align=\"left\" valign=\"top\"><\/td>\n<td valign=\"top\"><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a href=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/document69.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2974\" title=\"document69\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/document69.png\" alt=\"\" width=\"640\" height=\"421\" \/><\/a><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2977\" title=\"document70\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/document70.png\" alt=\"\" width=\"640\" height=\"407\" \/><br \/>\n<a href=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2011-08-07-um-08.26.281.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2983\" title=\"Bildschirmfoto 2011-08-07 um 08.26.28\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2011-08-07-um-08.26.281.png\" alt=\"\" width=\"600\" height=\"380\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8222;Radiale Segmente&#8220; ist ein Tool, das es den Lesern und Schreibern einer multilinearen Story erm\u00f6glichen soll, dem Erz\u00e4hlstrang nach zur\u00fcck zu finden zu einer beliebigen bereits gelesenen Episode. Dies funktioniert bei den beiden im Flash-Prototyp implementierten Beispielgeschichten recht gut. Leider &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=2969\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[39,18,8,24,32,34],"tags":[],"class_list":["post-2969","post","type-post","status-publish","format-standard","hentry","category-deutsch","category-edu","category-gamedesign","category-language","category-storytelling","category-schweiz"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/2969","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2969"}],"version-history":[{"count":0,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/2969\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2969"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2969"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2969"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}