{"id":3585,"date":"2011-12-27T00:23:21","date_gmt":"2011-12-26T23:23:21","guid":{"rendered":"http:\/\/www.gamelab.ch\/?p=3585"},"modified":"2011-12-27T00:23:21","modified_gmt":"2011-12-26T23:23:21","slug":"limbo-back-to-the-future","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=3585","title":{"rendered":"Limbo &#8211; Back to the future &#8230;"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2011-12-29-um-00.24.28.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-3584\" title=\"Bildschirmfoto 2011-12-29 um 00.24.28\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2011-12-29-um-00.24.28-300x240.png\" alt=\"\" width=\"300\" height=\"240\" \/><\/a>Limbo? Gamemechaniken aus\u00a0<a href=\"http:\/\/www.gamelab.ch\/?p=3214\" target=\"_blank\">Another World<\/a>, Prince of Persia, Rick Dangerous, \u00a0<a href=\"http:\/\/amanita-design.net\/\" target=\"_blank\">Amanita Design<\/a> etwa mit <a href=\"http:\/\/www.gamelab.ch\/?p=2280\" target=\"_blank\">Osada<\/a>,\u00a0iCycle und ein bisschen Physics, das ergibt mit der dazupassenden black-gray-white Grafik das Spiel Limbo. Und \u00e4hnlich schwarz-weiss wie die Grafik sind auch die R\u00e4tsel: Alles machbar f\u00fcr die Generation 1990+<br \/>\nUnd dennoch: \u00a0sp\u00e4testens da, wo man Kinderleichen rumziehen muss, beginnt noch was anderes. Vielleicht eine kleine Emanzipation.<br \/>\n<a href=\"http:\/\/www.youtube.com\/watch?v=Isb_qkldIq0&amp;feature=fvwrel\" target=\"_blank\">Zeit abzutauchen in die Welt der alten und neuen Gamemechaniken &gt;<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Limbo? Gamemechaniken aus\u00a0Another World, Prince of Persia, Rick Dangerous, \u00a0Amanita Design etwa mit Osada,\u00a0iCycle und ein bisschen Physics, das ergibt mit der dazupassenden black-gray-white Grafik das Spiel Limbo. Und \u00e4hnlich schwarz-weiss wie die Grafik sind auch die R\u00e4tsel: Alles machbar &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=3585\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3585","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/3585","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3585"}],"version-history":[{"count":0,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/3585\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3585"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3585"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3585"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}