{"id":5382,"date":"2013-04-05T18:03:52","date_gmt":"2013-04-05T17:03:52","guid":{"rendered":"http:\/\/www.gamelab.ch\/?p=5382"},"modified":"2013-04-05T18:03:52","modified_gmt":"2013-04-05T17:03:52","slug":"media-molecule-a-evans-alias-littlebigplanet-an-der-eth-am-montag-16-15","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=5382","title":{"rendered":"Media molecule (A. Evans) alias LittleBigPlanet an der ETH am Montag 8. April, 16.15+"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2013-04-05-um-18.45.03.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-5381\" title=\"Bildschirmfoto 2013-04-05 um 18.45.03\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2013-04-05-um-18.45.03-300x229.png\" alt=\"\" width=\"300\" height=\"229\" \/><\/a>An LittleBigPlanet war ja nicht nur der offene Leveleditor (Lang lebe Physik) \u00a0interessant, sondern auch der Umgang mit Materialien. Die Grundfrage war, wie rekreiert man Stoffe mit Shadern.<br \/>\nN\u00e4chsten Montag ist einer der Entwickler (A. Evans) zum Vortrag in Z\u00fcrich an der ETH.<\/p>\n<div id=\"_mcePaste\">Ort: \u00a0ETH Building CAB, Room G 61 (Universit\u00e4tstrasse 6, 8092 Z\u00fcrich)<\/div>\n<div id=\"_mcePaste\">Datum: \u00a0 Monday, 8 April 2013 16:15<\/div>\n<p><em>&#8222;Alex Evans from Sony \/ Media Molecule and the visionary behind the award-winning game Little Big Plant is visiting Zurich on Monday for the ETH Distinguished Colloquium Series. He&#8217;ll talk about the design challenges of Little Big Planet and their current R&amp;D efforts. It should be a great talk and a rare chance to see behind-the-scenes of a world-class video game studio.&#8220;<\/em><br \/>\n<a href=\"http:\/\/www.inf.ethz.ch\/news\/events\/details\/index?id=1503\" target=\"_blank\">http:\/\/www.inf.ethz.ch\/news\/events\/details\/index?id=1503<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>An LittleBigPlanet war ja nicht nur der offene Leveleditor (Lang lebe Physik) \u00a0interessant, sondern auch der Umgang mit Materialien. Die Grundfrage war, wie rekreiert man Stoffe mit Shadern. N\u00e4chsten Montag ist einer der Entwickler (A. Evans) zum Vortrag in Z\u00fcrich &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=5382\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5382","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/5382","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5382"}],"version-history":[{"count":0,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/5382\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5382"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5382"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5382"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}