{"id":6551,"date":"2014-11-06T23:41:44","date_gmt":"2014-11-06T22:41:44","guid":{"rendered":"http:\/\/www.gamelab.ch\/?p=6551"},"modified":"2014-11-06T23:41:44","modified_gmt":"2014-11-06T22:41:44","slug":"den-traum-vom-fliegen-birdly-gamifizieren-last-week-master-zhdk-moglichkeit-zu-birdly","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=6551","title":{"rendered":"Den Traum vom Fliegen (Birdly) gamifizieren? Last-Week-Master-ZHDK-M\u00f6glichkeit zu Birdly 7. Nov. 2014"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2014-11-06-um-22.16.58.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-6550\" title=\"Bildschirmfoto 2014-11-06 um 22.16.58\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/Bildschirmfoto-2014-11-06-um-22.16.58-300x166.png\" alt=\"\" width=\"300\" height=\"166\" \/><\/a><br \/>\nDer Traum vom Fliegen? Der Human Flight Simulator <a href=\"http:\/\/birdly.zhdk.ch\/about\/\" target=\"_blank\">Birdly<\/a> von Max Rheiner (IAD ZHDK) kommt dem schon recht nahe (mit Oculus Rift und einem Roboter\/Automaten mit Wind- wie auch Geruchssimulation) und nahe liegt auch die M\u00f6glichkeit daran weiterzuarbeiten: Es ist noch ein Last-Week-Angebot f\u00fcr einen Master in Interaction\/Gamedesign f\u00fcr de Fr\u00fcling 2014 ausgeschrieben, um diesen Simulator zu gamifizieren.<br \/>\nWas kann man dazu sagen? Es ist Zeit abzuheben.<br \/>\n<a href=\"http:\/\/master.design.zhdk.ch\/projekte\/gamification-in-a-full-body-virtual-reality-context\" target=\"_blank\">Zur Ausschreibung &#8222;Gamification in a Full Body Virtual Reality Context&#8220; &gt; <\/a><br \/>\nAllgemein: <a href=\"http:\/\/master.design.zhdk.ch\" target=\"_blank\">http:\/\/master.design.zhdk.ch<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Der Traum vom Fliegen? Der Human Flight Simulator Birdly von Max Rheiner (IAD ZHDK) kommt dem schon recht nahe (mit Oculus Rift und einem Roboter\/Automaten mit Wind- wie auch Geruchssimulation) und nahe liegt auch die M\u00f6glichkeit daran weiterzuarbeiten: Es ist &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=6551\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-6551","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/6551","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6551"}],"version-history":[{"count":0,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/6551\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6551"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6551"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6551"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}