{"id":6626,"date":"2015-01-29T01:05:35","date_gmt":"2015-01-29T00:05:35","guid":{"rendered":"http:\/\/www.gamelab.ch\/?p=6626"},"modified":"2015-01-29T01:05:35","modified_gmt":"2015-01-29T00:05:35","slug":"die-erfindung-der-game-cartridge-zum-ersten-mal-erzahlt","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=6626","title":{"rendered":"Die Erfindung der Game Cartridge &#8211; zum ersten Mal erz\u00e4hlt!"},"content":{"rendered":"<p><a href=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/3040889-inline-channelfbox.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-6629\" title=\"3040889-inline-channelfbox\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/3040889-inline-channelfbox-300x218.jpg\" alt=\"Channel F\" width=\"300\" height=\"218\" \/><\/a>Die Geschichte der Game Cartridge? Bis heute hat das anscheinend niemanden so recht interessiert. Die Geschichte der Game Cartridge wurde bis heute nie aufgearbeitet, dabei ist die Erfindung der Game Cartridge mehr als ein Meilenstein in der Geschichte der Videogames gewesen: ein Wendepunkt, das erste stabile Wechselmedium, welches das sofortige Austauschen und Spielen von unterschiedlichen Spielen auf einem Ger\u00e4t erlaubte. Benj Edwards beschreibt die historische Erfindung der Cartridge in einem langen gut recherchierten Artikel im Business Magazin Fast Company. Die z\u00e4he und strapazierf\u00e4hige kleine Plastikbox war ein grosser technischer Durchbruch in den 1970er Jahren. Erfunden wurde die Box von einer heute vergessenen Firma und von zwei Leuten, die nie eine Anerkennung f\u00fcr ihre innovative Tat erhielten. Die Firma Fairchild hatte damals sogar eine eigene Spielkonsole entwickelt und sie zusammen mit den allerersten Cartridges unter dem Namen Channel F auf den Markt gebracht.<\/p>\n<div>\nHier der \u00a0Beginn und einige Ausz\u00fcge aus dem lesenswerten Artikel sowie der Link zum Weiterlesen:<br \/>\n&#8222;Consider the humble video game cartridge.  It&#8217;s a small,  durable plastic box that imparts the most immediate, user-friendly  software experience ever created. Just plug it in, and you&#8217;re playing a  game in seconds.\n<\/div>\n<div>\nIf you\u2019ve ever used one, you have two men to thank: <a href=\"http:\/\/www.fastcompany.com\/person\/wallace-kirschner\">Wallace Kirschner<\/a> and <a href=\"http:\/\/www.fastcompany.com\/person\/lawrence-haskel\">Lawrence Haskel<\/a>,  who invented the game cartridge 40 years ago while working at an  obscure company and rebounding from a business failure. Once the pair&#8217;s  programmable system had been streamlined and turned into a commercial  product\u2014the Channel F console\u2014by a team at pioneering electronics  company Fairchild, it changed the fundamental business model of home  video games forever. By injecting flexibility into a new technology, it  paved the way for massive industry growth and the birth of a new  creative medium. [&#8230;] <!--more--><br \/>\n&#8222;At the time, memory was very, very expensive,&#8220; recalls Haskel. &#8222;I mean,  a penny a bit, or something like that.&#8220; That limited both the graphical  capability of the system and the complexity of the software. Each game  had to be less than two kilobits (or 256 bytes) in size. For comparison,  this paragraph of text alone takes about 384 bytes to store  electronically in its simplest form. [&#8230;]<\/p>\n<div>\n<div>\nGeneral  purpose computers at the time approached interchangeable software with  an array of removable storage options\u2014often paper tape, magnetic tape,  or packages of spinning magnetic disks\u2014that required far too much  expensive hardware to be practical in a consumer product. Kirschner and  Haskel found a better solution right front of them, as a natural part of  the development process. Intel&#8217;s 8080 development kit encouraged the  use of EPROM (Erasable-Programmable Read Only Memory) chips\u2014a form of  ROM chip that allowed the programmer to write and erase a program  multiple times to speed up the development process.<br \/>\nTypically, once an EPROM was programmed, a hardware designer would  either solder the chip directly to a printed circuit board or insert it  into a delicate socket soldered onto such a board. It became obvious to  Kirschner almost immediately that if consumers were going to use their  console, they needed a way to change out those ROMs in a user-friendly  fashion. So Alpex&#8217;s engineers decided to mount the fragile ROM chip to a  circuit board and, in turn, connect the chip&#8217;s pins to a more durable  connector that could withstand repeated insertion and removal.<br \/>\nThat&#8217;s how the first prototype video game cartridge was born.<br \/>\n&#8222;We went to RadioShack and bought these little plastic boxes,&#8220; recalls  Kirschner. &#8222;And we were able to plug the little box into the console  with a connector we put on it.&#8220;  Kirschner remembers RAVEN&#8217;s cartridge  enclosures as being about five inches wide by three inches high by a  couple of inches deep. Each black plastic box encased a circuit board  with a memory chip containing video game code mounted on it.<br \/>\nThese memory modules interfaced with the RAVEN console via a 25-pin  connector protruding from the wide dimension of the cartridge box. Such a  connector could withstand far more insertions than a delicate memory  socket, but its 25 small pins were not suitable for consumer use. Alpex  punted that problem down the road, setting the stage for a second round  of video game cartridge innovation that took place at an entirely  different company.<br \/>\n[&#8230;] \u00a0zeroed in immediately on the familiar form of the 8-track tape  cartridge, an audio recording format which gained significant traction  in the 1970s through its use in car audio systems. Relatively rugged,  easy to insert and remove with one hand, and vibration-resistant, the  8-track tape proliferated where the comparatively delicate vinyl record  feared to tread. He chose a shape and size for his new game cartridge  enclosure that closely matched the 8-track tape standard. Then he added  ribbing around the edges for improved grip, and selected a bright yellow  plastic color to make a statement. Cartridges were the true star of the  show, he figured, so they deserved to stand out. [&#8230;]<br \/>\n<a href=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/3040889-inline-image_0.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-6630\" title=\"3040889-inline-image_0\" src=\"http:\/\/www.gamelab.ch\/wp-content\/uploads\/3040889-inline-image_0-300x204.jpg\" alt=\"Channel F Cartridge\" width=\"300\" height=\"204\" \/><\/a><br \/>\nEach game package also came prominently numbered, starting with  Videocart-1. This provided an easy way to refer to cartridges which  contained multiple games of varying genres (Fairchild ultimately made it  up to Videocart-26). In retrospect, the numbering system reflects a  time when no one had any idea how many cartridges were enough for a  system, how long a system like the Channel F could last on the market,  or about the later appearance of third-party game publishers which could  quickly balloon the number of games available into the hundreds, if not  thousands. (Anyone up for a game of Videocart-963?) [&#8230;]<br \/>\nThe Channel F made its first public appearance in June of 1976 at the  Summer Consumer Electronics Show in Chicago. However, the company only  displayed a non-working empty shell, so the system did not attract much  press attention. A few weeks later, the Channel F made a much bigger  debut nationwide as part of a July 6, 1976 article in <em>Businessweek<\/em> called &#8222;The Smart Machine Revolution.&#8220; The multi-page feature touted  the Channel F alongside cars, watches, and scales as a product that  demonstrated the enormous potential of microprocessors in everyday  consumer products. [&#8230;]<br \/>\nUltimately, the games-as-software model allowed the possibility of  selling a base console on a slim margin (or even a loss) to achieve as  high a market penetration as possible, then making up the loss from  sizable profits of relatively inexpensive-to-duplicate software.  This  same business model is what drives the video game industry today, almost  40 years later.<br \/>\n\/\/ Article by Benj Edwards, tech history journalist, in Fast Company Magazine, January 22, 2015 \/\/<br \/>\n<a href=\"http:\/\/www.fastcompany.com\/3040889\/the-untold-story-of-the-invention-of-the-game-cartridge\" target=\"_blank\">http:\/\/www.fastcompany.com\/3040889\/the-untold-story-of-the-invention-of-the-game-cartridge<\/a>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Die Geschichte der Game Cartridge? Bis heute hat das anscheinend niemanden so recht interessiert. Die Geschichte der Game Cartridge wurde bis heute nie aufgearbeitet, dabei ist die Erfindung der Game Cartridge mehr als ein Meilenstein in der Geschichte der Videogames &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=6626\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16,19,27],"tags":[],"class_list":["post-6626","post","type-post","status-publish","format-standard","hentry","category-biz","category-empfehlung","category-retro"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/6626","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6626"}],"version-history":[{"count":0,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/6626\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6626"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6626"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6626"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}