{"id":9132,"date":"2024-02-28T06:58:00","date_gmt":"2024-02-28T06:58:00","guid":{"rendered":"https:\/\/www.gamelab.ch\/?p=9132"},"modified":"2024-06-03T11:29:53","modified_gmt":"2024-06-03T11:29:53","slug":"linel-swiss-game-publisher-1","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=9132","title":{"rendered":"LINEL \u2013 Swiss Game Publisher \/1"},"content":{"rendered":"\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Part 1: Compiling a list of LINEL&#8217;s games<\/strong><em> (r<\/em><em>evised<\/em> edition, january 2024)<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Beat Suter<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><em>LINEL was a software developer and publisher based in Switzerland. The label was active from 1987 to 1995. Part 1 of this essay tries to establish a complete list of all games that were published and distributed by the Swiss company LINEL.<\/em><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">LINEL was a game distribution and development company that was founded by Markus Grimmer and a dozen young Swiss developers in the 1980s. Grimmer\u2019s company sold lighting design and software before it went into the game business. As distributor Grimmer searched for young game developers and found them in Christian Haller, Christian Weber and others. From then on LINEL focused on programming and porting games for Amiga and Atari ST. They also did some C64 ports, ZX Spectrum and DOS ports. And their latest games were elaborate adventures, done for PC (DOS and Windows).<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2021-02-26-12.31.17-1024x768.jpg\" alt=\"\" class=\"wp-image-9137\" srcset=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2021-02-26-12.31.17-1024x768.jpg 1024w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2021-02-26-12.31.17-300x225.jpg 300w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2021-02-26-12.31.17-768x576.jpg 768w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2021-02-26-12.31.17-1536x1152.jpg 1536w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2021-02-26-12.31.17-2048x1536.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Figure 1: Insanity Fight by Christian Haller was the first game published under LINEL&#8217;s lable<\/em> and distributed in cooperation with Microdeal.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">LINEL closed its game publishing business in 1995 and was officially dissolved a few years later. There was never a website nor is there a reliable list available that records all LINEL games. But some of the classic games collection websites provide information about those games. One of the best resources to find older games is the website Mobygames whose community is very active and holds a high standard of information. MobyGames focuses on documenting most aspects of information related to electronic games. It credits LINEL for 16 games. These are the following:<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Insanity Fight (1987 on Amiga, Atari ST)<br>Exolon (1987 on Amiga), (Atari ST, Commodore 64, ZX Spectrum by Hewson)<br>Crack (1988 on Amiga)<br>Dugger (1988 on Amiga, Atari ST)<br>Eliminator (1988 on Amiga), (Atari ST, Commodore 64, ZX Spectrum by Hewson)<br>Kaiser (1988 on DOS, Amiga), (Atari ST by CCD Beyelstein)<br>The Champ (1989 on Amiga, Commodore 64, ZX Spectrum)<br>Baby Bug (1989 on Amiga)<br>Skate of the Art (1989 on Amiga)<br>The Neverending Story II: The Arcade Game (1990 on C64, ZX Spectrum, Amiga, Atari ST, DOS)<br>Necronom (1991 on Amiga)<br>Traders: The Intergalactic Trading Game (1991 on DOS, Amiga, Atari ST)<br>The Game of Life (1992 on DOS, Amiga)<br>Der Schatz im Silbersee (1993 on DOS)<br>Regent Deluxe (1994 on DOS)<br>Kaiser Deluxe (1995 on DOS)<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Markus Grimmer as publisher of LINEL points out that the games <em>Exolon<\/em> (1987) and <em>Eliminator <\/em>(1987) were ported from Atari ST to Amiga by LINEL\u2019s coders. All other versions were developed and ported by the British game publishing company Hewson itself. And the original Atari ST version of <em>Kaiser <\/em>(1988) was developed by CCD Beyelstein and ported to Amiga (1989) and to DOS by LINEL. For <em>The Champ <\/em>(1989) and <em>The Neverending Story II<\/em> (1991) LINEL developed all versions including ZX Spectrum by themselves.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/26a4045c-bc74-11ed-bde2-02420a000179.webp\" alt=\"\" class=\"wp-image-9133\" width=\"668\" height=\"429\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Figure 2: This Logo was used by LINEL from 1987 &#8211; 1993<\/em><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">The Website LemonAmiga credits LINEL with 14 games. Cross-referencing shows that three more LINEL games were published for Amiga. For the first two games, there is only little public information available.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Gnome (1991 on Amiga)<br>Kiro&#8217;s Quest (1992 on Amiga)<br>Regent v.2.0 (1992 on Amiga)<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Most likely the two different releases <em>Regent v2.0<\/em> on Amiga and <em>Regent Deluxe<\/em> on DOS were similar versions of the same game, but the releases were three years apart and <em>Regent Deluxe<\/em> came as a remake with much better graphics and was completely done in German.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">At this point, after consulting Mobygames and LemonAmiga, we know of 19 games published by LINEL Trading GmbH over a period of 9 years from 1987 to 1995. But there are more.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/769cff04-bc74-11ed-bde2-02420a000179.webp\" alt=\"\" class=\"wp-image-9134\" width=\"669\" height=\"208\" srcset=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/769cff04-bc74-11ed-bde2-02420a000179.webp 330w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/769cff04-bc74-11ed-bde2-02420a000179-300x94.webp 300w\" sizes=\"auto, (max-width: 669px) 100vw, 669px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Figure 3: LINEL&#8217;s Logo for the years from 1993 &#8211; 1995<\/em><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Of those 19 games, three games were ported to other platforms: <em>Exolon<\/em>, <em>Kaiser<\/em> and <em>Eliminator<\/em>. Seven of the games were developed by Swiss developers and Swiss dev teams: <em>Insanity Fight<\/em>, <em>Crack<\/em>, <em>Dugger<\/em>, <em>The Champ<\/em>, <em>Necronom<\/em>, <em>Traders<\/em> and <em>the Game of Life<\/em> (The Golden Gate Crew). Of which <em>The Champ<\/em> and <em>Necronom<\/em> had mixed crews with British and Swiss developers. Two games were developed by a small New Zealand team called <em>Vision<\/em>: <em>Gnome<\/em>, <em>Kiro&#8217;s Quest<\/em>. And two by the Dutch dev crew <em>1001 Software Developmen<\/em>t: <em>Baby Bug<\/em>, <em>Skate of the Art<\/em>. This leaves four games that were developed in mixed crews with German, Swiss and other developers, whereas some teams were bigger and had mostly German developers as for the adventure game <em>Der Schatz im Silbersee<\/em> (Cybervision).<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">In 1989, LINEL signed a contract with two German developers, Guido Henkel and Hans-J\u00fcrgen Br\u00e4unle, to publish their game <em>Drachen von Laas<\/em> after the two fell out with German publisher <em>Ariolasoft.<\/em> The two developers called themselves <em>Dragonware<\/em>. LINEL is said to have been primarily interested in marketing the text adventure <em>Ooze<\/em> in the UK that was also developed by Henkel and Br\u00e4ndle and published first in 1988 on Atari ST with <em>Ariolasoft.<\/em> According to Henkel, LINEL delayed the release of <em>Drachen von Laas<\/em>, so the two German developers terminated their contract in 1990 and eventually released the game under their own new label <em>Attic Entertainment<\/em>.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">From developer Guido Henkel also comes the information that he himself did the Amiga port of <em>Kaiser<\/em> in 1989 for LINEL. Furthermore, LINEL was allowed to release the game <em>Ooze<\/em> on the British market at the same time with a new cover by Michael Tsch\u00f6gl that impressed Henkel. All three UK-versions (DOS, Atari ST, Amiga) were published with the <em>Dragonware<\/em> label, but were distributed by LINEL and had LINEL\u2019s and its inverstor\u2019s Merimpex AG address in Liechtenstein on the back of the box-cover.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><em>Ooze \u2013 Creepy Nites<\/em> (UK 1989 on Amiga, Atari ST, DOS)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><style>@font-face {font-family:\"Cambria Math\"; panose-1:2 4 5 3 5 4 6 3 2 4; mso-font-charset:0; mso-generic-font-family:roman; mso-font-pitch:variable; mso-font-signature:-536870145 1107305727 0 0 415 0;}@font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4; mso-font-charset:0; mso-generic-font-family:swiss; mso-font-pitch:variable; mso-font-signature:-536859905 -1073697537 9 0 511 0;}p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-unhide:no; mso-style-qformat:yes; mso-style-parent:\"\"; margin:0cm; mso-pagination:widow-orphan; font-size:12.0pt; font-family:\"Calibri\",sans-serif; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:\"Times New Roman\"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt; mso-ligatures:standardcontextual; mso-fareast-language:EN-US;}p {mso-style-priority:99; mso-margin-top-alt:auto; margin-right:0cm; mso-margin-bottom-alt:auto; margin-left:0cm; mso-pagination:widow-orphan; font-size:12.0pt; font-family:\"Times New Roman\",serif; mso-fareast-font-family:\"Times New Roman\";}.MsoChpDefault {mso-style-type:export-only; mso-default-props:yes; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:\"Times New Roman\"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;}div.WordSection1 {page:WordSection1;}&amp;amp;amp;amp;amp;lt;span lang=\"EN-US\" style=\"mso-ansi-language:EN-US\">From developer Guido Henkel also comes the information that he himself did the Amiga port of &amp;amp;amp;amp;amp;lt;em>Kaiser&amp;amp;amp;amp;amp;lt;\/em> in1989 for LINEL. Furthermore, LINEL was allowed to release the game &amp;amp;amp;amp;amp;lt;em>Ooze&amp;amp;amp;amp;amp;lt;\/em> on the British market at the same time with a new cover by Michael Tsch\u00f6gl that impressed Henkel. All three UK-versions (DOS, Atari ST, Amiga) were published with the &amp;amp;amp;amp;amp;lt;i>Dragonware&amp;amp;amp;amp;amp;lt;\/i> label, but were distributed by LINEL and had LINEL\u2019s and its investor's Merimpex AG address in Liechtenstein on the back of the box-cover.&amp;amp;amp;amp;amp;lt;\/span>@font-face {font-family:\"Cambria Math\"; panose-1:2 4 5 3 5 4 6 3 2 4; mso-font-charset:0; mso-generic-font-family:roman; mso-font-pitch:variable; mso-font-signature:-536870145 1107305727 0 0 415 0;}@font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4; mso-font-charset:0; mso-generic-font-family:swiss; mso-font-pitch:variable; mso-font-signature:-536859905 -1073697537 9 0 511 0;}p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-unhide:no; mso-style-qformat:yes; mso-style-parent:\"\"; margin:0cm; mso-pagination:widow-orphan; font-size:12.0pt; font-family:\"Calibri\",sans-serif; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:\"Times New Roman\"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt; mso-ligatures:standardcontextual; mso-fareast-language:EN-US;}p {mso-style-priority:99; mso-margin-top-alt:auto; margin-right:0cm; mso-margin-bottom-alt:auto; margin-left:0cm; mso-pagination:widow-orphan; font-size:12.0pt; font-family:\"Times New Roman\",serif; mso-fareast-font-family:\"Times New Roman\";}.MsoChpDefault {mso-style-type:export-only; mso-default-props:yes; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:\"Times New Roman\"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;}div.WordSection1 {page:WordSection1;}&amp;amp;lt;span lang=\"EN-US\" style=\"mso-ansi-language:EN-US\">From developer Guido Henkel also comes the information that he himself did the Amiga port of &amp;amp;lt;em>Kaiser&amp;amp;lt;\/em> in1989 for LINEL. Furthermore, LINEL was allowed to release the game &amp;amp;lt;em>Ooze&amp;amp;lt;\/em> on the British market at the same time with a new cover by Michael Tsch\u00f6gl that impressed Henkel. All three UK-versions (DOS, Atari ST, Amiga) were published with the &amp;amp;lt;i>Dragonware&amp;amp;lt;\/i> label, but were distributed byLINEL and had LINEL\u2019s and its inverstor\u2019s Merimpex AG addess in Liechtenstein on the back of the box-cover.&amp;amp;lt;\/span><\/style><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">With the English releases of <em>Ooze \u2013 Creepy Nites <\/em>(1989), we now know of 20 games by LINEL. But besides the cooperation with British publishers, Grimmer had another cooperation going that was widely overlooked. The cooperation with the Italian developers of GENIAS. This cooperation was mostly about distributing each other\u2019s existing games in the other language area. LINEL games like <em>The Champ<\/em> (1988) were distributed by GENIAS in Italy while GENIAS games like <em>Dragon\u2019s Kingdom<\/em> (1990) were distributed by LINEL in the UK as cassette tapes. Information about this specific C64 version can be found on the Website of LemonC64. It indicates Alberto Frabetti as programmer and author. GENIAS is mentioned as publisher and LINEL as Copyright Holder. This may have been the other way around, since LINEL shows up as publisher in many reviews of GENIAS games in the UK and functioned as distributor for GENIAS out of an office in High Wycombe, northwest of London.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2024-01-15-10.05.59-Kopie-1024x768.jpg\" alt=\"\" class=\"wp-image-9139\" srcset=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2024-01-15-10.05.59-Kopie-1024x768.jpg 1024w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2024-01-15-10.05.59-Kopie-300x225.jpg 300w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2024-01-15-10.05.59-Kopie-768x576.jpg 768w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2024-01-15-10.05.59-Kopie-1536x1152.jpg 1536w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2024-01-15-10.05.59-Kopie-2048x1536.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Figure 4: The Champ (1988) was produced by LINEL in the UK and distributed on several platforms in the UK, France, Germany, Austria, Switzerland and Italy.<\/em><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">LemonC64 also has information for <em>Catalypse<\/em> (1992). This R-Type-like or Armalyte-like game came out very late in the C64&#8217;s commercial golden age. The community considers it a rather good and high-quality shooter, unfortunately one review by Zzap magazine gave it a very low rating.&nbsp;It was made by Andrea Pompili of GENIAS. LINEL\u2019s Michael Tsch\u00f6gl made the music for the stylish C64 shooter.<a id=\"_ftnref1\" href=\"#_ftn1\">[1]<\/a> And at least the first part sounds a bit like the music Tsch\u00f6gl composed for the <em>The Neverending Story II: The Arcade Game <\/em>(1990) which was done for C64 and other platforms in several languages by LINEL.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">The cooperation between LINEL and GENIAS started with the <em>World Cup 90<\/em> game that needed immediate distribution outside of Italy. LINEL is not mentioned on the boxes or on any of the preservation websites. But Markus Grimmer distributed the football game for the Italians out of his office in England that is printed on all boxes of the GENIAS game: \u201c24A WHITE PIT LANE, FLACKWELL HEATH, NR HIGH WYCOMBE, BUCKINGHAMSHIRE HP10 9HR, TEL. 06285 31 244, FAX. 06285 30 875\u201d. Other games from GENIAS\u2019 developers in Bologna that were distributed by LINEL in the UK were the beach volleyball game <em>Over the Net<\/em> (1990), the puzzle game <em>Tilt<\/em> (1991), the racing game <em>Warm up<\/em> (1991) and <em>Top Wrestling<\/em> (1992). In Germany, <em>Rushware<\/em> did take over the distribution of GENIAS games, but this was mediated by LINEL. Some of the boxes and commercial magazine ads state the address of the publisher as \u201cGENIAS SOFTWARE c\/o LINEL Guetlistrasse 9050 Appenzell, Schweiz\u201d, while as the distributor is identified with \u201cIM VERTRIEB VON RUSHWARE, Bruchweg 128-132, 4044 Kaarst 2.\u201d Among those games were the already mentioned <em>World Cup 90<\/em> (1990), <em>Over the Net<\/em> (1990), <em>Dragons Kingdom<\/em> (1990), <em>Tilt<\/em> (1991) and <em>Warm up<\/em> (1991). This means that overall, eight games from GENIAS were distributed by LINEL in the UK and by RUSHWARE c\/o LINEL in Germany.<\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-nowrap is-layout-flex wp-container-core-group-is-layout-65472f6b wp-block-group-is-layout-flex\">\n<p class=\"has-medium-font-size wp-block-paragraph\"><em>Dragon\u2019s Kingdom<\/em> (1990 on C64)  <br><em>World Cup 90<\/em> (1990 on C64, Amiga, Atari ST, DOS) <br><em>Over the Net<\/em> (1990 on Amiga) <br><em>Medieval Warriors <\/em>(1991 on Amiga) <br>Tilt (1991 on Amiga, C64, DOS) <br>Warm up (1991 on Amiga, C64) <br><em>Top Wrestling<\/em> (1992 on Amiga)  <br><em>Catalypse<\/em> (1992 on C64)<\/p>\n<\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">The game <em>Medieval Warriors<\/em> (1991) seems sort of an exception since it was designed by game developer Scott Lamb and first published in the USA by Merit Software. In a commercial magazine ad, LINEL advertises it in <em>ASM<\/em> (Germany), Issue 01\/1992 together with its games <em>Traders<\/em> and <em>The Neverending Story II<\/em> for the German market. <em>Medieval Warriors<\/em> is a turn-based fantasy strategy game with an isometric view that looks like an early prototype of the RTS genre (real-time strategy game). It was itself an updated version of Scott Lamb\u2019s famous two-player strategy game <em>TeleEpic<\/em> (1988), now updated with an enemy AI which allowed a player to play it alone.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">There is one more thing to clarify. The websites <em>Mobygames <\/em>and <em>Lemonamiga<\/em> only list the English version of <em>The Neverending Story II: The Arcade Game<\/em> (1990) which was turned out in the UK and in the USA for C64, ZX Spectrum, Amiga, and DOS by LINEL in cooperation with <em>Merit Studios Inc<\/em>. But LINEL also released localized versions of the game for the German, the Italian, and the Spanish market. The preservation website <em>Hall of Light<\/em> has some information on all four versions. The German version <em>Die unendliche Geschichte II<\/em> <em>\u2013 Das Arcade Adventure<\/em> (1990) and the Italian version <em>La Storia Infinita II<\/em> (1990) have LINEL\u2019s and its investor&#8217;s address in Vaduz on the back of the box: LINEL Products\/MERIMPEX AG, Am Schr\u00e4gen Weg 2, 9490 Vaduz, Principality of Liechtenstein, but they must have been manufactured in the UK as indicated on the back of the box. All four versions were licensed by <em>Warner Brothers<\/em> and <em>Cinevox<\/em>. The German version was distributed by <em>Rushware<\/em>, the Italian version by <em>Sofitel<\/em>. The Spanish version <em>La Historia Interminable II \u2013 Arcade<\/em> (1991) was published by LINEL a year later in cooperation with the company <em>S4 System de Espana S.A<\/em>. from Madrid for DOS, C64 (cassette) and Amiga. This version is the only one that does not have LINEL\u2019s address on the back of the box, but the address of <em>S4 System<\/em>. According to Markus Grimmer, the Spanish version was the most popular of all four versions.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"576\" src=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2023-05-15-10.46.03-768x576-1.jpg\" alt=\"\" class=\"wp-image-9138\" srcset=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2023-05-15-10.46.03-768x576-1.jpg 768w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/01\/2023-05-15-10.46.03-768x576-1-300x225.jpg 300w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Figure 5: The Neverending Story II was publihsed by LINEL in four separate language versions in 1991, here the box and disk of the German version.<\/em><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">A year later, the disk mag <em>Amiga Fun<\/em> released an Amiga and a C64 version in German again in their issue 6\/92. To complete our list, all four versions must be counted. As the disk mag release is a second edition, it should not appear in the list below but in a separate list of disk mag editions.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>LINEL\u2019s released games \u2013 a complete list<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><tbody><tr><td><strong>Name<\/strong><\/td><td><strong>Year<\/strong><\/td><td><strong>Developer<\/strong><\/td><td><strong>Mode<\/strong><\/td><td><strong>Publisher<\/strong><\/td><td><strong>Platforms<\/strong><\/td><\/tr><tr><td><strong>Insanity Fight<\/strong><strong><\/strong><\/td><td>1987<\/td><td>LINEL (CH)<\/td><td>O<\/td><td>LINEL\/Microdeal<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Exolon<\/strong><\/td><td>1987<\/td><td>LINEL (CH,UK)<\/td><td>P<\/td><td>Hewson<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Crack<\/strong><strong><\/strong><\/td><td>1988<\/td><td>LINEL (CH)<\/td><td>O<\/td><td>LINEL<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Dugger<\/strong><\/td><td>1988<\/td><td>LINEL (CH)<\/td><td>O<\/td><td>LINEL<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Eliminator<\/strong><strong><\/strong><\/td><td>1988<\/td><td>LINEL (CH)<\/td><td>P<\/td><td>LINEL<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Kaiser<\/strong><\/td><td>1988<\/td><td>LINEL (CH)<\/td><td>P<\/td><td>LINEL<\/td><td>Amiga<\/td><\/tr><tr><td><strong>The Champ<\/strong><strong><\/strong><\/td><td>1989<\/td><td>LINEL (CH)<\/td><td>O<\/td><td>LINEL<\/td><td>ACZ<\/td><\/tr><tr><td><strong>Baby Bug<\/strong><\/td><td>1989<\/td><td>1001 Software Development (NL)<\/td><td>O<\/td><td>LINEL<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Skate of the Art<\/strong><strong><\/strong><\/td><td>1989<\/td><td>1001 Software Development (NL)<\/td><td>O<\/td><td>LINEL<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Ooze \u2013 Creepy Nites<\/strong><\/td><td>1989<\/td><td>Dragonware (D)<\/td><td>P<\/td><td>LINEL<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Neverending Story II<\/strong><strong><\/strong><\/td><td>1990<\/td><td>LINEL (CH, D)<\/td><td>O<\/td><td>LINEL\/ Merit Studio<\/td><td>ACDZ<\/td><\/tr><tr><td><strong>Unendliche Geschichte II<\/strong><\/td><td>1990<\/td><td>LINEL (CH, D)<\/td><td>O, L<\/td><td>LINEL\/ RUSH<\/td><td>ACD<\/td><\/tr><tr><td><strong>Infinita Storia II<\/strong><strong><\/strong><\/td><td>1990<\/td><td>LINEL (CH, D)<\/td><td>O, L<\/td><td>LINEL\/ SOFTEL<\/td><td>ACDZ<\/td><\/tr><tr><td><strong>Dragon\u2019s Kingdom<\/strong><\/td><td>1990<\/td><td>GENIAS (I)<\/td><td>O, D<\/td><td>LINEL\/GENIAS\/RUSH<\/td><td>C64<\/td><\/tr><tr><td><strong>World Cup<\/strong><strong><\/strong><\/td><td>1990<\/td><td>GENIAS (I)<\/td><td>D<\/td><td>GENIAS\/LINEL\/RUSH<\/td><td>AACD<\/td><\/tr><tr><td><strong>Over the Net<\/strong><\/td><td>1990<\/td><td>GENIAS (I)<\/td><td>D<\/td><td>GENIAS\/LINEL\/RUSH<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Medieval Warriors<\/strong><strong><\/strong><\/td><td>1991<\/td><td>Merit Software (USA)<\/td><td>D<\/td><td>LINEL\/GENIAS\/RUSH<\/td><td>AD<\/td><\/tr><tr><td><strong>Storia Inter\u2013minable II<\/strong><\/td><td>1991<\/td><td>LINEL (CH, D)<\/td><td>O, L<\/td><td>LINEL\/ S4 SYSTEM<\/td><td>ADC<\/td><\/tr><tr><td><strong>Tilt<\/strong><strong><\/strong><\/td><td>1991<\/td><td>GENIAS (I)<\/td><td>D<\/td><td>GENIAS\/LINEL\/RUSH<\/td><td>ACD<\/td><\/tr><tr><td><strong>Warm up<\/strong><\/td><td>1991<\/td><td>GENIAS (I)<\/td><td>D<\/td><td>GENIAS\/LINEL\/RUSH<\/td><td>AC<\/td><\/tr><tr><td><strong>Gnome<\/strong><strong><\/strong><\/td><td>1991<\/td><td>Vision (NZ)<\/td><td>O<\/td><td>LINEL<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Necronom<\/strong><\/td><td>1991<\/td><td>Lunatic (UK,CH)<\/td><td>O<\/td><td>LINEL<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Traders<\/strong><strong><\/strong><\/td><td>1991<\/td><td>LINEL (CH)<\/td><td>O<\/td><td>LINEL<\/td><td>AAD<\/td><\/tr><tr><td><strong>Top Wrestling<\/strong><\/td><td>1992<\/td><td>GENIAS (I)<\/td><td>D<\/td><td>GENIAS\/LINEL\/RUSH<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Catalypse<\/strong><strong><\/strong><\/td><td>1992<\/td><td>GENIAS (I)<\/td><td>O, D<\/td><td>GENIAS\/LINEL\/RUSH<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Kiro\u2019s Quest<\/strong><\/td><td>1992<\/td><td>Vision (NZ)<\/td><td>O<\/td><td>LINEL<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Regent vs. 2.0<\/strong><strong><\/strong><\/td><td>1992<\/td><td>LINEL (CH, D)<\/td><td>P<\/td><td>LINEL<\/td><td>Amiga<\/td><\/tr><tr><td><strong>The Game of Life<\/strong><\/td><td>1992<\/td><td>LINEL (CH)<\/td><td>O<\/td><td>LINEL<\/td><td>AD<\/td><\/tr><tr><td><strong>Der Schatz im Silbersee<\/strong><strong><\/strong><\/td><td>1993<\/td><td>LINEL (CH, D)<\/td><td>O<\/td><td>LINEL<\/td><td>DOS<\/td><\/tr><tr><td><strong>Regent Deluxe<\/strong><\/td><td>1994<\/td><td>LINEL (CH, D)<\/td><td>O<\/td><td>LINEL<\/td><td>DOS<\/td><\/tr><tr><td><strong>Kaiser Deluxe<\/strong><strong><\/strong><\/td><td>1995<\/td><td>LINEL (CH, D)<\/td><td>O<\/td><td>LINEL<\/td><td>DOS, Atari<\/td><\/tr><\/tbody><\/table><figcaption class=\"wp-element-caption\"><em>[O = Original, P= Port, D= Distribution, L= Localization; RUSH = RUSHWARE; AACDZ = Amiga, Atari ST, Commodore 64, DOS, ZX Spectrum]<\/em><\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Table 1: Overview of LINEL\u2019s published games between 1987 and 1995.<\/em><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">This now makes 31 games that were either published by Swiss publisher LINEL itself or released in close cooperation with other publishers and distributors under LINEL\u2019s own label in the years 1987 \u2013 1995. In those years, LINEL had its temporary headquarters first in Arbon and St.Gallen, then in Vaduz, Liechtenstein and finally in Herisau Appenzell, but crucial for many international cooperative productions was the second office in England that solely focused on distributing games from LINEL and its partners in the UK (and USA). The UK market was the most lucrative at the time, but copy production was more diverse with cassette tapes, and floppy disks still in use while in Switzerland the same games were mostly sold on disks and cartridges. The Swiss developers themselves were involved in early conversions and releases for the UK and did their own games like Christian Haller\u2019s <em>Insanity Fight<\/em> but they were not involved in the games by Italian developer GENIAS with the one exception of Michael Tsch\u00f6gl.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">We noted that LINEL turned out a disk mag version of <em>Die unendliche Geschichte II<\/em> <em>\u2013 Das Arcade Adventure<\/em> (1990) in <em>Amiga Fun<\/em> 6\/92. In a talk with the author, Markus Grimmer explained that from 1992 on LINEL had stopped working with disk duplication factories. Instead, they made conversions and sold licenses to magazines that were interested in publishing new editions of their games in disk mags. Grimmer cooperated with Marquard\u2019s <em>Computec GmbH<\/em> and their distributor <em>Gong Verlag<\/em>. Grimmer points out that at that time the <em>Gong Verlag <\/em>was the mother company, and not <em>Computec<\/em> as later on. The German company had a wide portfolio of game magazines and started turning out special disk magazines for their customers. Between 1990 and 1996, eventually, nine of LINEL\u2019s games received a second edition in one of the special magazines \u2013 overall there were (at least) 13 disk mag editions of LINEL games.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Additional disk mag editions of LINEL games<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><tbody><tr><td><strong>Name<\/strong><\/td><td><strong>Year<\/strong><\/td><td><strong>Developer<\/strong><\/td><td><strong>Mode<\/strong><\/td><td><strong>Publisher\/ Magazine<\/strong><\/td><td><strong>Platforms<\/strong><\/td><\/tr><tr><td><strong>World Cup 90<\/strong><strong><\/strong><\/td><td>1990<\/td><td>GENIAS (I)<\/td><td>D<\/td><td>Amiga Fun 7\/90, PC Action 7\/90, Golden Disk 64 10\/90<\/td><td>ACD<\/td><\/tr><tr><td><strong>Crack<\/strong><\/td><td>1991<\/td><td>LINEL (CH)<\/td><td>D<\/td><td>Amigo! 3\/91<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Dugger<\/strong><strong><\/strong><\/td><td>1991<\/td><td>LINEL (CH)<\/td><td>D<\/td><td>Amigo! 4\/91<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Gnome<\/strong><\/td><td>1992<\/td><td>LINEL (CH,NZ)<\/td><td>D<\/td><td>Amiga Fun 1\/92<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Unendliche Geschichte II<\/strong><strong><\/strong><\/td><td>1992<\/td><td>LINEL (CH, D)<\/td><td>D, P<\/td><td>Amiga Fun 6\/92, Golden Disk 64 04\/92<\/td><td>AC<\/td><\/tr><tr><td><strong>Kiro\u2019s Quest<\/strong><\/td><td>1995<\/td><td>LINEL (CH, NZ)<\/td><td>D<\/td><td>Amigo! 3\/95<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Necronom<\/strong><strong><\/strong><\/td><td>1995<\/td><td>LINEL (CH,UK)<\/td><td>D<\/td><td>Amiga Fun 5\/95, Amiga Games CD-ROM 1\/96<\/td><td>Amiga<\/td><\/tr><tr><td><strong>Traders<\/strong><\/td><td>1996<\/td><td>LINEL (CH)<\/td><td>D<\/td><td>Bestseller Games Special 5, 13<\/td><td>DOS, Win<\/td><\/tr><tr><td><strong>Kaiser Deluxe<\/strong><strong><\/strong><\/td><td>1996<\/td><td>LINEL (CH, D)<\/td><td>D<\/td><td>Bestseller Games Special 13<\/td><td>DOS, Win<\/td><\/tr><\/tbody><\/table><figcaption class=\"wp-element-caption\">Same abbreviations as in Table 1<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Table 2: Overview of LINEL\u2019s additional game editions in disk mags between 1990 and 1996.<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/02\/2024-01-15-10.35.06-1024x768.jpg\" alt=\"\" class=\"wp-image-9149\" srcset=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/02\/2024-01-15-10.35.06-1024x768.jpg 1024w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/02\/2024-01-15-10.35.06-300x225.jpg 300w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/02\/2024-01-15-10.35.06-768x576.jpg 768w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/02\/2024-01-15-10.35.06-1536x1152.jpg 1536w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/02\/2024-01-15-10.35.06-2048x1536.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Figure 6: LINEL&#8217;s Dugger had a second release as disk mag in Amigo! 4\/1991.<\/em><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">As the first part of this essay on LINEL tried to compile a complete list of all LINEL\u2019s released games, the second part will focus on LINEL\u2019s international cooperation and its unreleased games and try to uncover on one side as many connections as possible, and on the other side, as many canceled and failed projects as may possibly be traced. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">The third part of this essay will take a closer look at the people that worked with and for LINEL and their working and career situations during those busy years. <\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">The final fourth part will focus on the publishing business with the physical production of the commercial games, distribution and marketing strategies and communication efforts by LINEL.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Sources and Literature will follow at the end of part 4 of this essay.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"#_ftnref1\" id=\"_ftn1\">[1]<\/a> Comment on: LemonC64, (<a href=\"https:\/\/www.lemon64.com\/game\/catalypse\">https:\/\/www.lemon64.com\/game\/catalypse<\/a>), (26.12.2023) by <strong>Belshazzar <\/strong>2005-06-11: \u201cDid you know Michael Tschogl used the same musics for Never Ending Story II? Andrea Pompili (Catalypse&#8217;s programmer) wrote on a website he had to rewrite some catalypse music &#8218;cause the disc containing them arrived to him broken&#8230; Well, I think that at least the first song was unscathed, &#8218;cause it is absolutely identical to Never ending story II<br>However good game&#8230; What a pity Italians begun to write C64 games only at the end of its commercial life.\u201d<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>LINEL \u2013 a Swiss Game Publisher \/<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>&#8212;<\/strong> <strong>Part 1: Compiling a list of LINEL\u2019s games<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>&#8212; <a href=\"https:\/\/www.gamelab.ch\/?p=9153\">Part 2: International Collaborations and Unreleased Games<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8212; <strong><a href=\"https:\/\/www.gamelab.ch\/?p=9564\" data-type=\"URL\" data-id=\"https:\/\/www.gamelab.ch\/?p=9564\">Part 3: People and Work at LINEL<\/a><\/strong> <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">&#8212; <strong>Part 4: Publishing and Producing at LINEL<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Part 1: Compiling a list of LINEL&#8217;s games (revised edition, january 2024) Beat Suter LINEL was a software developer and publisher based in Switzerland. The label was active from 1987 to 1995. Part 1 of this essay tries to establish &hellip; <a href=\"https:\/\/www.gamelab.ch\/?p=9132\">Weiterlesen <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":9139,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16,38,17,5,8,7,23,25,28,31,32,34,6,36],"tags":[83,68,77,69,67],"class_list":["post-9132","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-biz","category-code","category-development","category-game","category-gamedesign","category-gamekultur","category-kultur","category-mechanic","category-science","category-sound","category-storytelling","category-schweiz","category-swiss","category-visual","tag-game-publisher","tag-history","tag-linel","tag-swiss-game","tag-videogame"],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/9132","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9132"}],"version-history":[{"count":17,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/9132\/revisions"}],"predecessor-version":[{"id":9605,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/9132\/revisions\/9605"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/media\/9139"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9132"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9132"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9132"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}