{"id":9192,"date":"2024-02-11T12:12:38","date_gmt":"2024-02-11T12:12:38","guid":{"rendered":"https:\/\/www.gamelab.ch\/?p=9192"},"modified":"2024-02-11T12:31:43","modified_gmt":"2024-02-11T12:31:43","slug":"bazematic-a-zx-spectrum-live-coding-enviroment","status":"publish","type":"post","link":"https:\/\/www.gamelab.ch\/?p=9192","title":{"rendered":"bazematic &#8211; a zx spectrum live coding enviroment"},"content":{"rendered":"\n<p>Leider immer noch weitgehend Fehlanzeige im Gamedesign aber bei der Demoscene schon weit verbreitet &#8211; livecoding tool (Ergebnis l\u00e4uft hinten, es kann gestreamt werden).<\/p>\n\n\n\n<p><a href=\"https:\/\/bazematic.demozoo.org\">https:\/\/bazematic.demozoo.org<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"683\" src=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/02\/Bildschirmfoto-2024-02-11-um-13.11.33-1024x683.png\" alt=\"\" class=\"wp-image-9193\" srcset=\"https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/02\/Bildschirmfoto-2024-02-11-um-13.11.33-1024x683.png 1024w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/02\/Bildschirmfoto-2024-02-11-um-13.11.33-300x200.png 300w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/02\/Bildschirmfoto-2024-02-11-um-13.11.33-768x512.png 768w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/02\/Bildschirmfoto-2024-02-11-um-13.11.33-1536x1025.png 1536w, https:\/\/www.gamelab.ch\/wp-content\/uploads\/2024\/02\/Bildschirmfoto-2024-02-11-um-13.11.33.png 1970w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Z80 Assembly Language for the ZX Spectrum Tutorial, Episode 1: The Basics\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/_J4ahkWtNYw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Leider immer noch weitgehend Fehlanzeige im Gamedesign aber bei der Demoscene schon weit verbreitet &#8211; livecoding tool (Ergebnis l\u00e4uft hinten, es kann gestreamt werden). https:\/\/bazematic.demozoo.org<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/9192"}],"collection":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9192"}],"version-history":[{"count":2,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/9192\/revisions"}],"predecessor-version":[{"id":9195,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=\/wp\/v2\/posts\/9192\/revisions\/9195"}],"wp:attachment":[{"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9192"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9192"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamelab.ch\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9192"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}