Archiv der Kategorie: Language

Accessibility, Not Reality, Is the Big Force Driving Games and Virtual Worlds

So what’s the unifying theme in all these products, those I mention and those Schell cites? Not reality, in my view, but accessibility: ease of acquisition or ease of use. Interactive entertainment that can be enjoyed immediately and intuitively, with as … Weiterlesen

Veröffentlicht unter English, gamedesign, real/virtuell | Schreib einen Kommentar

Extreme Sheep LED Art

They took to the hills of Wales armed to the teeth with sheep, LEDs and a camera, to create a huge amazing LED display. Of sorts. Watch this awesome performance of the Baa Studs on: http://www.youtube.com/watch?v=D2FX9rviEhw

Veröffentlicht unter English, game, GameArt | Schreib einen Kommentar

Beyond the Screen (new publication)

Jörgen Schäfer, Peter Gendolla (eds.) Transformations of Literary Structures, Interfaces and Genres Februar 2010, 568 Seiten, kart., 44,80 € ISBN: 978-3-8376-1258-5 Mehr Infos zum Buch und Bestellmöglichkeit: http://www.transcript-verlag.de/ts1258/ts1258n.php While literature in computer-based and networked media has so far been experienced by … Weiterlesen

Veröffentlicht unter English, Kultur, Science, Theory | Schreib einen Kommentar

3.0 The Politics of Play

A theoretical intervention by M. J. Blisseth or How Practices of Play Inform Potential Revolutions 3.1 Evidences of Play Politics: Historic Ludic Interfaces and Real Politics How Archaeology and Variantology of Media inform Ludic Interfaces

Veröffentlicht unter English, Theory, Uncategorized | 5 Kommentare