Comparing interactivity in ten video games over two decades: „Seeing How We Play“ poster for the SIGGRAPH 2009 Info-Aesthetics exhibition. (Source: Flickr)
Frames taken every 6 seconds from the sequence of gameplay sessions which constitute a full traversal of the game from beginning to end. This image represents 37 hours of gameplay (3,309 frames). Game recording and visualization: William Huber (with Lev Manovich)
Fototapete zum ausdrucken Original (10759 x 8000)
SWISS DESIGN CHRONICS
NEU!!!! Ein Blog explizit zur Schweizer GameDesignSzene. sgc.gamelab.ch >History
Zuerst gab es einen Blog blog.gametheory.ch, dieser wurde abgelöst von www.gamelab.ch (2010)Impressum: rene.bauer und andereinfo AT gamelab POINT chTags
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History
Zuerst gab es einen Blog blog.gametheory.ch, dieser wurde abgelöst von www.gamelab.ch (2010). Und 2017 wurde der Blog von 2010 erneut transferiert, die von 2010-2016 erstellten Posts sind mit # gekennzeichnet und deautor-isiert.
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GameLab.ch ist ein Blog von verschiedenen Autoren rund um die Gamekultur, Gamedesign und Games.
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