History
Zuerst gab es einen Blog blog.gametheory.ch, dieser wurde abgelöst von www.gamelab.ch (2010)Impressum: rene.bauer und andereinfo AT gamelab POINT chTags
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Schlagwort-Archive: swiss game
LINEL – a Swiss Game Publisher /2
Part 2: International Collaborations and Unreleased Games (revised edition, january/ february 2024) Beat Suter LINEL was a software developer and publisher based in Switzerland. The label was active from 1987 to 1995. Part 1 of this essay tried to establish … Weiterlesen
Veröffentlicht unter game, gamedesign, gamekultur, Science, Swiss, Uncategorized
Verschlagwortet mit history, swiss game, videogame
Kommentare deaktiviert für LINEL – a Swiss Game Publisher /2
LINEL – Swiss Game Publisher /1
Part 1: Compiling a list of LINEL’s games (revised edition, january 2024) Beat Suter LINEL was a software developer and publisher based in Switzerland. The label was active from 1987 to 1995. Part 1 of this essay tries to establish … Weiterlesen
Veröffentlicht unter gamedesign, gamekultur, Swiss, Uncategorized
Verschlagwortet mit history, swiss game, videogame
Kommentare deaktiviert für LINEL – Swiss Game Publisher /1
Chunky Game Booklets /3
Instruction Manuals – accessible and for everyone, but now obsolete Most games in the 80s and 90s came on discs or CD-ROMs in artful cardboard boxes and contained an insightful instruction manual. The printed booklet was essential for teaching how … Weiterlesen
Veröffentlicht unter game, gamedesign, gamekultur, Mechanic, StoryTelling, Swiss
Verschlagwortet mit booklet, history, swiss game, videogame
Kommentare deaktiviert für Chunky Game Booklets /3
Chunky Game Booklets /2
Instruction Manuals – accessible and for everyone, but now obsolete Most games in the 80s and 90s came on discs or CD-ROMs in artful cardboard boxes and contained an insightful instruction manual. The printed booklet was essential for teaching how … Weiterlesen
Veröffentlicht unter game, gamedesign, gamekultur, Mechanic, StoryTelling, Swiss, Uncategorized
Verschlagwortet mit booklet, history, swiss game, videogame
Kommentare deaktiviert für Chunky Game Booklets /2
Chunky Game Booklets /1
Instruction Manuals – accessible and for everyone, but now obsolete Most games in the 80s and 90s came on discs or CD-ROMs in artful cardboard boxes and contained an insightful instruction manual. The printed booklet was essential for teaching how … Weiterlesen
Veröffentlicht unter game, gamedesign, gamekultur, Mechanic, StoryTelling, Swiss, Uncategorized
Verschlagwortet mit booklet, history, swiss game, videogame
Kommentare deaktiviert für Chunky Game Booklets /1